Creative technology

Numeriq develops interactive installations, browser-based experiences, real-time graphics and other creative technology projects.

David works with artists, arts organisations, researchers and technical teams, from early experiments through to software used in an installation or public event.

Areas of work

Interactive installations

Work using cameras, sensors, movement, proximity, live data, sound, lighting or input from an audience.

Real-time graphics

Creative coding, generative systems and browser-based 2D and 3D work using technologies including Three.js and WebGPU.

VR, AR and WebXR

Immersive work for headsets, phones, tablets, browsers and projected spaces.

Computer vision

Detection, tracking, segmentation and motion analysis, including local processing on Raspberry Pi and Hailo hardware.

Physical systems

Raspberry Pi computers, cameras, displays, sensors, lighting and communication between different parts of an installation.

Connections and control

WebSockets, OSC, MQTT, HTTP, Art-Net/sACN, MIDI and GPIO/serial connections to other software and hardware.

How Numeriq can help

A project might start with a technical question, a rough idea for an interaction or an artwork that needs a particular system behind it.

Numeriq can investigate whether an approach is practical, build a prototype, develop part of a larger production or create the software and hardware setup for an installation.

Testing can begin early, before too much depends on an unproven piece of technology.

Types of work

  • Technical research and testing
  • Prototypes
  • Interactive software development
  • Work within a larger production team
  • Installation and testing

Selected work

EyeBox

EyeBox is a toolkit in development for using computer vision and local processing in artworks and interactive installations.

It is based around Raspberry Pi and Hailo hardware and is intended to make it easier to install models, process camera input and send useful results to other creative software or devices.

WebSocket and HTTP support is in place and currently working on integration of OSC, MQTT, Art-Net/sACN, MIDI and GPIO/serial. The work builds on practical experiments with the physical Eye Box artwork and other installations.

EXPOS3D

David developed technical systems for Trevor Jones's EXPOS3D immersive experience.

The work included Raspberry Pi computers, cameras, computer vision, networking and communication between systems distributed through the installation. 

Sphaerosymphony

A browser-based audiovisual artwork that uses air-quality readings to control graphics and sound. It was built with Three.js, the Web Audio API and environmental data.

Strange Attractions

An immersive work based on strange attractors, using real-time generative 3D graphics and WebXR.

Discuss a creative technology project

If you are developing an interactive installation, immersive experience or experimental digital project, get in touch to discuss how Numeriq could help.

Numeriq Ltd
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